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Interactive Media Art Fall 2017
IMA 22 - Visual Scripting for Games
Units: 3
Course provides a visual introduction to programming for games, a node based visual programming that does not require typing out a programming language. No prior programming knowledge is required, though it is helpful. Focus is on game creation, from concept to finished projects, for playability on the PC and console.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: NoneM W7:00PM - 9:50roomBSTIC 214 A. AbelsubjectDetails
library_booksBooks
IMA 30 - 3D Animation
Units: 3
An introduction to 3D animation. Covers principles of animation as they are applied to to a variety of rigged models used in 3D animation, using industry-standard software.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: NoneOnline publicONLINE P. BeckmannsubjectDetails
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descriptionYou will receive an orientation email (IVC/Saddleback campus account) prior to the first day of class. Please follow the instructions in the orientation email and complete the required introductory tasks by the posted deadline.
IMA 40 - Introduction to Game Design
Units: 3
Introduction to game design including principles of playability, narrative development, prop design, and creating 3D environments using industry-standard software applications.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None T Th4:00PM - 6:50roomBSTIC 214 P. BeckmannsubjectDetails
library_booksBooks
IMA 46 - Concept Design and Visual Development
Units: 3
Studies designing a blueprint for constructing 3D worlds for immersive environments. Covers applied color theory, lighting and world design using 2D software in preparation for 3D production.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: NoneM W4:00PM - 6:50roomBSTIC 214 C. SmithsubjectDetails
library_booksBooks
IMA 89 - Rigging for 3D Animation
Units: 3
Focus is on rigging a character for use in 3D character animation. Rigging is a term used for 'making the 3D character animatable by building bones'. Students learn how to rig the face, body, and apply necessary movement constraints. Student projects will focus on developing technical skills using industry-standard 3D software.applications.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None T Th12:00PM - 2:50roomBSTIC 214 C. McCallsubjectDetails
library_booksBooks
IMA 96 - 2D Animation Principles
Units: 3
An introduction to 2D character animation. Covers principles of animation as they pertain to a hand drawn object or character, using industry-standard software applications.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None Sa10:00AM - 3:50roomBSTIC 214 E. GomezsubjectDetails
library_booksBooks
IMA 98 - 3D Modeling for Games and Film
Units: 3
An introduction to 3D modeling. Covers character design, prop design, and creating 3D environments using industry-standard software applications.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None T Th3:00PM - 3:50roomBSTIC 214 P. Beckmann
C. McCall
subjectDetails
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description4 hours per week TBA. This is a hybrid class. All classes will meet on campus at the day and time scheduled. Some required course material will be presented online using Blackboard
IMA 189 - Environmental Texturing and Lighting
Units: 3
An introduction to Environmental Texturing and Lighting from concept to finished projects for games, virtual reality, film, emerging media, television, and the web. Topics include texturing 3D worlds, lighting 3D worlds, and output.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None F10:00AM - 3:50roomBSTIC 214 T. ChosubjectDetails
library_booksBooks
IMA 191 - Portfolio Development - Game Level Design
Covers the selection, organization, development, and presentation for a student-created artistic portfolio in digital and traditional formats. Students complete a resume and artist's statement suitable for transfer or the job market. Student participates in team project wherein they create an IMA project in a professional production environment.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None T Th7:00PM - 9:05roomBSTIC 214 P. Beckmann
A. Abel
subjectDetails
library_booksBooks
descriptionConcurrent with IMA 192 and IMA 193.
IMA 192 - Portfolio Development - 3D Animation
This course covers the development and presentation of a 3D animation / motion capture portfolio and team driven project. In addition, student will participate in a team project wherein they create an interactive media project in a professional production environment.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None T Th7:00PM - 9:35roomBSTIC 214 P. Beckmann
A. Abel
subjectDetails
library_booksBooks
descriptionConcurrent with IMA 191 and IMA 193.
IMA 193 - Portfolio Development - 2D motion
Covers the selection, organization, development, and presentation for a student-created artistic portfolio in digital and traditional formats. In addition, student will participate in a team project wherein they create an interactive media art project in a professional prooduction environment.
eventFull term: 8/21/2017 to 12/20/2017
TICKETSEAT COUNTDAYTIMELOCATIONINSTRUCTORINFO
Open Seats: None T Th7:00PM - 9:35roomBSTIC 214 P. Beckmann
A. Abel
subjectDetails
library_booksBooks
descriptionConcurrent with IMA 191 and IMA 192.